Custom End-User License Agreement
Incorporating Apple’s Standard EULA and Additional Terms
This Custom End-User License Agreement (“Agreement”) is between Satyananda Corp. (“Developer”) and the person using Playground Engineer Studio (“User”). Apple Inc. is not a party to this Agreement.
This Agreement incorporates by reference the provisions of Apple’s Licensed Application End User License Agreement available at https://www.apple.com/legal/internet-services/itunes/dev/stdeula/, as accessed on Sept 17th, 2026, except as expressly modified below. References in those provisions to the “Licensor” or “Application Provider” mean Satyananda Corp.
The following additional terms supplement the incorporated provisions. If an additional term conflicts with an incorporated provision, the additional term controls, except that nothing in this Agreement overrides applicable law, the Apple Media Services Terms and Conditions, or Apple’s required minimum EULA terms.
Summary of standard EULA:
License, not sale: The user receives a limited, nontransferable right to use the app—not ownership of it.
Permitted devices: The app may be used on Apple-branded products the user owns or controls, subject to Apple’s Usage Rules.
Restrictions: Users generally may not redistribute, sublicense, copy, reverse-engineer, modify, derive source code from, or create derivative works from the app. Exceptions may arise under applicable law or open-source licenses.
Updates and in-app content: The EULA also covers app updates, content, materials, and services accessed or purchased through the app unless separate terms apply.
Technical data: The licensor may collect technical device and software information for updates, support, and related services. It may use information that does not personally identify the user to improve products or services.
Termination: The license remains effective until terminated. A user’s rights terminate automatically if they violate the agreement.
Third-party and external services: Users access external services at their own risk. The licensor does not guarantee third-party content or the accuracy of information such as medical, financial, or location data. Services may be changed, restricted, or withdrawn without notice.
User conduct: External services may not be used unlawfully, to violate intellectual-property rights, or to harass, threaten, stalk, abuse, or defame others.
No warranty: To the fullest extent allowed by law, the app and its services are provided “as is” and “as available,” without warranties such as merchantability, fitness for a particular purpose, accuracy, or noninfringement.
Limited liability: The licensor generally disclaims liability for indirect, incidental, special, or consequential losses. Where enforceable, total liability is capped at US$50, although consumer-protection law may override these exclusions or limits.
Export compliance: Users must comply with US and applicable local export laws, including sanctions and restricted-party rules. Prohibited weapons-related uses are forbidden.
US government users: The app and documentation are licensed as commercial items with the same limited rights granted to other users.
Governing law: California law and courts in Santa Clara County generally apply. Eligible consumers in the EU, Switzerland, Norway, or Iceland instead use the law and courts of their usual residence. The UN Convention on Contracts for the International Sale of Goods is excluded.
Playground Engineer Studio is an iPad-first creative coding app. It helps students turn their ideas into interactive visual projects, observe what those projects do, read code that represents their choices, remix their work, and explain how it works.
Students keep their rights in the original things they create, including their drawings, writing, project designs, recordings, and original creative choices. Playground Engineer does not take ownership of a student's original work merely because the student used the Studio.
The free version is available for individuals, educational institutions, and nonprofit organizations. A paid Business License is required when a for-profit business uses the Studio for its own internal operations, employees, or programs.
The Studio currently saves core project data locally on the iPad. There is no public sharing available in the app. Deleting the app may delete projects, drawings, recordings, and other data stored inside the app. Saving or sharing an export through Photos, Files, iCloud, a school system, or another service creates a separate copy governed by that service. Users should keep independent copies of important work.
For permission to sell Studio-based services, teacher training, implementation, or other offerings to an outside institution, contact `info@playgroundengineer.com`. Those activities require a separate written agreement signed by Playground Engineer. Downloading the Studio or purchasing a Paid License does not make anyone a Playground Engineer partner.
This summary is provided for convenience. The numbered terms below control if the summary and the terms differ.
## 1. Agreement, Parties, and Product-Only Scope
This End User License Agreement (the Agreement) is between Satyananda Corp., doing business as Playground Engineer (**Playground Engineer**, we, us, or our), and the person who downloads, accesses, or uses Playground Engineer Studio (**you** or User).
Studio means the Playground Engineer Studio iPad application, its included software, interfaces, updates, documentation, and in-app materials. The Studio is licensed, not sold.
This Agreement applies only to the Studio. It does not govern Playground Engineer as a company as a whole, in-person classes, camps, competitions, school services, websites, consulting, merchandise, or other products or programs unless a separate written agreement expressly incorporates this Agreement. A school, class, pilot, event, subscription, or other service may have additional terms. If those terms conflict with this Agreement, counsel should specify which terms control.
If you do not agree to this Agreement, do not install or use the Studio.
## 2. Who May Use the Studio
Adults may accept this Agreement for themselves. A child or other person who cannot legally accept this Agreement may use the Studio only with authorization from a parent or legal guardian, or through a school or other organization authorized to provide access under applicable law and a separate written agreement.
A parent or guardian who permits a child to use the Studio agrees to supervise the child's use as appropriate and to review sharing, publishing, purchasing, and commercial-use decisions with the child. A student's age or grade does not determine the student's ownership of original work, but applicable law may give a parent, guardian, or school authority over consent, privacy, or contracting decisions.
School-managed use may also be subject to a school agreement, data privacy agreement, acceptable-use policy, and school instructions. A student does not have authority merely by using the Studio to bind a school or district to this Agreement.
## 3. Limited License to Use the Studio
Subject to this Agreement and the applicable Apple Media Services usage rules, Playground Engineer grants you a limited, non-exclusive, non-transferable, and non-sublicensable license to install and use the Studio on Apple-branded devices that you own or control or that your organization manages for authorized use. Family Sharing, volume purchasing, and school-managed use are permitted only to the extent allowed by Apple's rules and any applicable written school or organization agreement.
The Studio has two license tiers:
- A Free License permits use by individuals acting in their personal capacity, educational institutions, and nonprofit organizations. Educational institutions and nonprofits may use the Studio internally with their own personnel and enrolled or directly served learners.
- A Paid License is required for use by a for-profit business. It permits that business and its authorized personnel to use the Studio for the business's own internal operations, within the users, devices, sites, programs, and term stated in the purchase terms.
For this Agreement, internal use means use within the licensed organization for its own personnel, operations, and enrolled or directly served learners. It does not include selling or supplying Studio access, lessons, teacher training, professional development, implementation, support, certification, procurement, or another Studio-based service to an outside institution. Those external business-to-business activities require a separate written agreement from Playground Engineer.
Unless applicable law permits it despite this restriction, you may not:
- copy, rent, lease, lend, sell, sublicense, redistribute, or make the Studio available as a standalone product;
- reverse engineer, decrypt, disassemble, or attempt to derive the Studio's source code;
- bypass access, safety, export, licensing, or technical restrictions;
- remove copyright, trademark, attribution, or proprietary notices; or
- use the Studio or Company Technology to build or train a competing block system, code-generation system, curriculum library, or runtime by extracting or systematically copying protected elements.
You also may not use one license for more Users, devices, sites, institutions, or programs than the applicable purchase terms allow.
These restrictions do not limit the separate rights granted below for User Creations or Project Code.
## 4. What Counts as a User Creation
A User Creation is the original content and original creative contribution that a User creates, writes, draws, records, arranges, or imports while using the Studio. Depending on enabled features, User Creations may include:
- drawings, sketches, scenes, sprites, animations, visual arrangements, and interaction designs;
- original text, titles, stories, dialogue, notes, prompts, pseudocode, explanations, and reflections;
- original project structure, block arrangements, algorithms, logic, and creative choices;
- original photographs, images, or recordings made or lawfully controlled by the User;
- screen or voice explanations, screenshots, GIFs, thumbnails, and other exports of a project; and
- the User's original additions to a starter project or remix.
Student Content means a User Creation made or submitted by a student, together with any student explanation, classroom work, or other student-provided content associated with that creation.
User Creations do not include Company Technology, Included Creative Materials, third-party materials, or another person's contribution merely because those materials appear in the same project.
## 5. Student and User Ownership
As between you and Playground Engineer, you keep whatever intellectual-property rights you have in your original User Creations. Playground Engineer does not claim ownership of a student's original drawing, writing, photograph, recording, project concept, arrangement, or other original creative work solely because it was made, stored, displayed, or exported using the Studio.
If a User Creation combines contributions from several people, each contributor may retain rights in that contributor's work. You must obtain any permissions needed before sharing, licensing, or selling a collaborative creation.
Nothing in this Agreement promises that every idea, block arrangement, short phrase, generated line of code, or other element qualifies for copyright, patent, trademark, or other legal protection. Ownership and protectability depend on applicable law and the facts of the creation.
## 6. License Needed to Operate the Studio
The current Studio is designed to store core project content locally. To the extent you choose to provide a User Creation to Playground Engineer—for example, in a support request, school review flow, future optional sync feature, or submission—you grant Playground Engineer a non-exclusive, worldwide, royalty-free license to host, store, reproduce, process, transmit, and display that content only as reasonably necessary to:
- provide the feature you requested;
- return or display the content to you;
- support an authorized teacher, coach, parent, or school review flow;
- diagnose a support or security issue;
- comply with law; or
- protect the Studio, its Users, and others from misuse.
This operational license does not transfer ownership. It ends when the applicable content is deleted from our systems, except for limited backup retention, legal obligations, security records, or content that another authorized recipient independently retains. The Privacy Policy should state the actual retention periods and data flows before this Agreement is released.
Playground Engineer will not use identifiable Student Content in public showcases, advertising, social media, investor materials, model training, or promotional examples under this operational license. Those uses require a separate, clear permission appropriate to the student, parent or guardian, and school context.
If separate permission is obtained for a showcase, Playground Engineer may make limited presentation edits for length, layout, accessibility, file format, or technical compatibility, but will not knowingly misrepresent the student's authorship, change the substance of the student's explanation, or present the work outside the scope of the permission.
Do not send Playground Engineer student personal information, confidential school records, credentials, private third-party content, or other sensitive information in a support request unless it is necessary, you are authorized to share it, and the approved support method is designed to receive it.
## 7. Right to Share and Sell User Creations
Subject to this Agreement, you may use, reproduce, display, perform, publish, share, license, and sell your original User Creations. Playground Engineer does not require separate approval for each User Creation and does not charge a royalty or share of your sales merely because the work was made with the Studio.
This permission includes a finished image, drawing, GIF, animation, screenshot, video, recording, story, interactive project, or other creative export that embodies the User's original contribution. Those outputs may be offered digitally or physically, included in a larger product or presentation, delivered to a customer, or used on merchandise, subject to third-party rights, privacy and publicity rights, applicable law, and the Included Creative Materials rules in Section 10.
The sale of a finished creative output is permitted even when the buyer is a business or institution, provided the transaction is genuinely for that output and does not include Studio access, instruction, training, curriculum, implementation, support, certification, sublicensing, or another service prohibited by Section 7.1.
That permission does not grant rights that Playground Engineer does not own. Before sharing or selling a User Creation, you are responsible for confirming that you have the necessary rights to imported photographs, music, characters, logos, fonts, recordings, code, collaborator contributions, and other third-party material. You are also responsible for privacy, publicity, model-release, school, contest, platform, tax, consumer-protection, and other rules that apply to your distribution or sale.
You may describe a work truthfully as created using Playground Engineer Studio, but you may not state or imply that Playground Engineer sponsors, certifies, endorses, or co-authored the work unless we agree in writing. You may not use Playground Engineer names, logos, trade dress, or trademarks as the title, brand, or source identifier for your product without written permission.
When sharing a collaboration or remix, identify the original creator and material changes when required by an applicable license or agreement. Even when formal attribution is not legally required, Users should not misrepresent another person's contribution as their own.
### 7.1 External business-to-business services and teacher training
The right to sell a User Creation does not turn a Free License or Business License into a trainer, reseller, implementation, or business-to-business license. Unless Playground Engineer signs a separate written agreement that expressly permits the activity, you may not:
- charge another person or institution for lessons, courses, workshops, camps, tutoring, coaching, or professional development that teaches or materially depends on the Studio;
- sell or provide teacher training, trainer certification, implementation, onboarding, deployment, technical support, curriculum services, or managed programs for the Studio;
- include access to or use of the Studio, Company Technology, Playground Engineer curriculum, or Playground Engineer training in a proposal, procurement response, grant-funded delivery, sponsorship, consulting engagement, or other business-to-business contract;
- resell, sublicense, bundle, white-label, or procure Studio access for a third party;
- represent yourself as an authorized Playground Engineer teacher, trainer, coach, consultant, reseller, implementation partner, or certification provider; or
- use Playground Engineer curriculum, lesson structure, teacher materials, or training materials to create or deliver a competing commercial education or training offering.
An educational institution or nonprofit may still use the Studio internally with its own personnel and learners under the Free License. A business may use it internally under a Business License. Neither license permits selling Studio-based services or training to an outside person or institution. To request authorization, contact `info@playgroundengineer.com`.
## 9. Drawings, Photographs, and Images from an iPad
An original drawing, image, GIF, animation, screenshot, video, recording, or other creative media made by a student in the Studio is a User Creation. As between the User and Playground Engineer, the User keeps the rights the User has in that media and may use, export, modify, share, sell, or license it without separate Playground Engineer approval or a royalty, subject to Sections 7, 7.1, and 10.
Importing a photograph or image from an iPad does not change who owns it. You keep your rights in a photograph or image you created. If someone else owns or appears in an imported image, you must have the permissions required for your intended use. Do not import or publish private images, sensitive documents, another student's work, or images of another person without appropriate permission.
When a drawing or imported image is placed in a project, exported in a screenshot or GIF, or included in a recording, that media becomes part of the exported copy. Review the entire export before sharing it. Cropping, tracing, filtering, or combining another person's material does not necessarily make that material yours.
### 10.1 Proprietary Bundled Asset Notice
Unless an item-specific notice expressly says otherwise, the Studio's bundled image assets, shape-material texture images, pictures, and sound files are proprietary Included Creative Materials supplied under this Agreement. They are not offered under the MIT License, Apache License, or another open-source or open-content license. No open-source license applies merely because an asset is packaged with software that uses open-source code.
Certain bundled image assets, shape-material texture images, pictures, and sound files were generated or created with the assistance of artificial-intelligence tools. To the extent copyright or other protectable rights exist, © 2026 Satyananda Corp. All rights reserved. These assets are licensed for use only as bundled components of Playground Engineer Studio and PGEGameKit, including their permitted appearance or performance within a User Creation under this Agreement. Extracting or redistributing an asset as a standalone file, asset pack, texture library, picture library, sound library, sample library, or substitute source of stock assets is not authorized.
This notice does not claim that every AI-generated or AI-assisted asset, or every element of an asset, is independently protected by copyright. It reserves and licenses only the rights, if any, that Satyananda Corp. owns or is authorized to license. A specific third-party notice or license controls for any asset that Satyananda Corp. licenses from another provider.
## 11. Company Technology and Reserved Rights
Playground Engineer and its licensors retain all rights not expressly granted in this Agreement. Company Technology includes:
- the Studio application, source code, object code, interfaces, visual design, and documentation;
- the block system, code-generation system, validation system, source mapping, explanations, debugger behavior, and runtime mappings;
- PGEGameKit and other Playground Engineer libraries, APIs, and runtime implementations;
- curricula, lessons, missions, challenge catalogs, teacher materials, rubrics, starter projects, sample projects, and templates;
- Playground Engineer names, logos, trademarks, trade dress, and brand materials; and
- improvements, updates, and derivative works of those materials created by or for Playground Engineer.
No ownership of Company Technology transfers to a User because the Company Technology is visible in, used by, or necessary to run a User Creation. Rights in User Creations and Project Code are governed by Sections 5 through 10.
## 12. Responsible and Safe Use
Use the Studio as a creative and learning tool. Do not use it to:
- break the law or violate another person's intellectual-property, privacy, publicity, confidentiality, or contractual rights;
- harass, threaten, bully, stalk, defame, exploit, impersonate, discriminate against, promote hatred or violence toward, or endanger another person or group;
- create or distribute sexually explicit material, graphic violence, self-harm instructions, encouragement of harm, or content inappropriate for the applicable age rating or classroom context;
- create, request, store, or distribute child sexual abuse material or other sexual exploitation content;
- reveal contact information, passwords, precise location, school identifiers, or other personal information about a child or another person without appropriate permission;
- create malware, evade security, gain unauthorized access, interfere with a device or service, or distribute harmful code;
- facilitate violence, weapons development, fraud, theft, discrimination, or other harmful or deceptive conduct;
- submit another person's work as your own or misrepresent how a creation was made; or
- use generated code or project behavior without reviewing and testing it when errors could harm people, property, or the environment.
The Studio is not designed for emergency response, medical diagnosis or treatment, legal or financial decision-making, transportation control, life-support systems, critical infrastructure, weapons, or other safety-critical uses. Do not rely on the Studio or its generated code for those purposes.
The Studio is an educational and creative tool. Playground Engineer does not guarantee mastery of an academic standard, a particular grade or assessment result, professional programming proficiency, a competition result, admission, employment, or certification. Studio rubrics, missions, explanations, prompts, and feedback support learning and reflection; they do not replace teacher evaluation, school assessment, or professional judgment.
The Studio does not provide public profiles, a public gallery, a social feed, public posting, comments, direct user-to-user messaging, or another in-app public-sharing service. Saving a creation in the Studio saves it locally on the iPad; it does not publish the creation to other Studio Users or to the public. Playground Engineer does not control or monitor communications or sharing that Users conduct through third-party services after exporting Studio content.
Students should pause before sharing: remove personal information, ask permission before including another person's image or voice, credit collaborators, check rights in imported material, and ask a trusted adult to review public or commercial releases.
## 13. Local Storage, Deleting the App, Backups, Cloud Sharing, and Data Loss
### 13.1 Current local-first behavior
Core Studio projects and editable Drawing Pad assets are currently stored inside the Studio's local app container on the iPad. The Studio may maintain a local recovery copy of project-library data to help recover from certain file-corruption problems. That recovery copy is stored in the same app container; it is not an independent backup and does not protect against deletion of the app, loss or damage of the iPad, device erasure, or every form of corruption.
Users are allowed to create and save their work locally on the iPad. Local saving does not make the work visible to other Studio Users and does not upload it to a public Playground Engineer gallery or social service.
Playground Engineer cannot access, recover, inspect, moderate, delete, or restore a project or other content that remains only inside the local app container. A User, parent, teacher, or school administrator who has authorized access to the device may be able to view locally stored work, subject to device controls and applicable law.
The current Studio build does not provide its own cross-device cloud-sync service. The absence of a Studio cloud account does not prevent iPadOS or a User-selected third-party service from backing up, syncing, or receiving exported data under that service's settings and terms.
### 13.2 Deleting, offloading, or reinstalling
Deleting the Studio from the iPad may remove the Studio and data stored in its app container, including projects, drawings, local project recovery files, recordings, and temporary exports. Reinstalling the Studio does not by itself restore that data.
Offloading an app through iPadOS is different from deleting it: Apple states that offloading generally keeps the app's documents and data, while deleting an app removes the app and its related local data. The User must confirm which action the iPad presents before proceeding.
An iCloud device backup may include third-party app data depending on the User's Apple settings, available storage, backup timing, device-management rules, and Apple's services. Restoration is controlled by Apple and is not guaranteed by Playground Engineer. Users should not treat a device backup as the only copy of important work.
### 13.3 Local exports, outside sharing, and cloud services
Where the Studio provides an export option, a User may choose to save a snapshot, GIF, drawing, recording, or other supported output to Photos or Files on the iPad. Exporting creates a separate copy outside the Studio's app container, but saving that copy locally does not by itself make it public.
If a User then shares an exported copy through iCloud, a school platform, messaging, email, social media, or another service, the sharing occurs outside the Studio. That copy is controlled by the User, recipient, device settings, and the receiving service's privacy, retention, access, and deletion rules—not by Playground Engineer.
Cloud synchronization is not the same as an archival backup. For example, deleting a synced item may delete it across connected devices, and a collaborator or recipient may retain a copy even after the original is deleted. Public links may be forwarded. School administrators may control or remove school-managed storage.
### 13.4 User responsibility and data-loss limitation
Keep independent, current copies of important creations in a location you control, and verify an export before deleting the Studio, erasing or replacing an iPad, leaving a school, changing an Apple Account, or removing cloud access. To the maximum extent permitted by law, Playground Engineer is not responsible for data loss caused by deletion, device failure, unavailable storage, account changes, third-party services, User sharing choices, or events outside Playground Engineer's reasonable control. This does not exclude liability that applicable law does not allow us to exclude.
Protect the iPad, Apple Account, device passcode, school credentials, and exported files against unauthorized access. Playground Engineer is not responsible for access caused by a User's failure to secure a device or account, except to the extent applicable law provides otherwise.
## 14. Privacy and Technical Data
The Studio's collection and use of personal information is governed by the Playground Engineer Studio Privacy Policy, available at `[PRIVACY POLICY URL]`. The Privacy Policy must accurately describe the released build, including local storage, photo selection, camera and microphone permissions, analytics, diagnostics, exports, any school review flow, and any future cloud or AI feature.
Where enabled and disclosed, Playground Engineer may receive limited technical, diagnostic, or support information to maintain, secure, and improve the Studio. We will handle that information as described in the Privacy Policy. No clause in this Agreement authorizes undisclosed collection or use of children's personal information.
Playground Engineer will not sell personal information collected from students or use that information for targeted advertising. To the extent Playground Engineer receives student personal information from or on behalf of a school, Playground Engineer will use it only to provide, maintain, support, secure, or improve the school-authorized educational service, or as otherwise authorized by the school, parent or guardian, or applicable law. "Improve" in this sentence does not authorize building commercial advertising profiles or using identifiable Student Content to train a general-purpose artificial-intelligence model.
If applicable law permits a school or district to authorize collection on a parent's behalf, Playground Engineer will rely on that authorization only within the school-authorized educational context and after providing the required notice about collection, use, disclosure, retention, and deletion. Playground Engineer remains responsible for its own legal obligations. An individual teacher's authority may be limited by school or district policy.
Subject to identity and authority verification, applicable law, technical feasibility, and any separate school agreement, Playground Engineer will reasonably cooperate with authorized requests to access, correct, export, stop further collection of, or delete student personal information that Playground Engineer maintains. These rights do not mean that Playground Engineer can retrieve data stored only on a User's device.
Apple and third-party services may independently collect or process information under their own terms and privacy policies.
## 15. External Services and Third-Party Terms
The Studio does not operate a public content-sharing service. It may interact with Apple services or other services selected by a User, such as Photos, Files, iCloud, a school platform, or a share-sheet destination. Availability, content, security, accessibility, and continued operation of those services are controlled by their providers. Use of a third-party service is subject to that provider's terms, and you must comply with applicable third-party agreements when using the Studio.
Playground Engineer is not responsible for examining or endorsing third-party content or services. We may change, suspend, or discontinue a Studio feature that depends on an external service, subject to applicable law and any separate paid-service commitment.
If a User voluntarily submits content to a Company-controlled support, beta, school-review, or future online feature, Playground Engineer may reject, restrict, preserve as legally required, or remove that submitted copy when reasonably necessary to address safety, illegality, infringement, security, or violation of this Agreement. This does not create a general duty to monitor User content and does not give Playground Engineer access to copies that remain only on a User's device.
## 16. Updates, Purchases, Maintenance, and Support
We may provide updates, corrections, new features, or revised materials. An update may change or remove features, subject to applicable law and any separate paid-service commitment. We do not promise that every feature, block, asset, file format, generated-code view, or export option will remain available indefinitely. This Agreement applies to an update unless the update comes with different terms.
For-profit businesses must obtain a Business License for internal use of the Studio. Prices, billing periods, renewal terms, cancellation methods, refund eligibility, and permitted Users, devices, sites, and programs must be disclosed at the point of purchase or in the applicable written agreement. Apple handles billing, renewal, cancellation, and refund requests for purchases made through the App Store under Apple's applicable terms and policies. No purchase grants trainer, reseller, implementation-partner, certification, or external business-to-business delivery rights.
Purchase through an authorized reseller, if Playground Engineer offers that channel, changes only the authorized purchasing and license-administration path unless the applicable written agreement expressly grants additional rights. A reseller or procurement provider may not make promises, warranties, support commitments, curriculum claims, or partner representations on Playground Engineer's behalf unless expressly authorized in writing.
Playground Engineer, not Apple, is responsible for maintenance and support for the Studio to the extent required by applicable law or separately promised in writing. Apple has no obligation to provide maintenance or support for the Studio.
Support email: `info@playgroundengineer.com`. Telephone and mailing address: `[REQUIRED BEFORE RELEASE]`.
## 17. Suspension and Termination
This Agreement remains in effect until ended. You may end it by stopping use of and deleting the Studio. Your license to use the Studio ends automatically if you materially violate this Agreement, subject to any notice or cure rights required by applicable law.
When the Agreement ends, you must stop using and delete the Studio. Sections concerning ownership, User Creations, Project Code, accrued commercial rights, disclaimers, liability, disputes, and any provisions that by their nature should continue will survive.
Ending this Agreement does not transfer ownership of a User's original User Creation to Playground Engineer. A User may continue using lawfully exported User Creations and Project Code under the applicable surviving licenses, but may not continue using or distributing Company Technology except as those licenses allow.
## 18. Disclaimers
To the maximum extent permitted by applicable law, the Studio and related services are provided as is and as available. Playground Engineer disclaims warranties that may legally be disclaimed, including implied warranties of merchantability, satisfactory quality, fitness for a particular purpose, accuracy, quiet enjoyment, and non-infringement. We do not promise that the Studio will be uninterrupted, error-free, compatible with every device or service, that every project will be recoverable, or that generated code will be safe or suitable for publication or commercial use.
Some jurisdictions do not allow certain warranty exclusions, and nothing in this Agreement limits non-waivable consumer rights.
If the Studio fails to conform to an applicable warranty, you may notify Apple, and Apple may refund the purchase price, if any, as required by Apple's minimum App Store terms. To the maximum extent permitted by law, Apple has no other warranty obligation for the Studio. Playground Engineer remains responsible for any other applicable warranty obligation concerning the Studio.
## 19. Limitation of Liability
To the maximum extent permitted by law, Playground Engineer and its directors, officers, employees, and agents will not be liable for indirect, incidental, special, consequential, or punitive damages, or for loss of data, profits, revenue, goodwill, or business opportunity, arising from or related to the Studio, even if advised that such loss might occur.
Playground Engineer's total aggregate liability arising from or related to the Studio will not exceed `[COUNSEL TO SELECT A LAWFUL CAP, INCLUDING ANY REQUIRED PAID-SUBSCRIPTION OR CONSUMER-LAW CARVE-OUT]`.
These limits do not apply where prohibited by law and do not limit liability for matters that cannot lawfully be excluded or limited. Counsel must review child-user, consumer-protection, gross-negligence, willful-misconduct, privacy, intellectual-property, and jurisdiction-specific carve-outs before release.
## 20. Product Claims and Intellectual-Property Claims
As between Apple and Playground Engineer, Playground Engineer—not Apple—is responsible for addressing claims relating to the Studio or a User's possession or use of it, including product-liability, consumer-protection, privacy, and regulatory claims.
If a third party claims that the Studio itself infringes that party's intellectual-property rights, Playground Engineer—not Apple—is responsible for investigating, defending, settling, or resolving the claim as required by law. This paragraph does not make Playground Engineer responsible for claims caused by User Content, unauthorized modifications, third-party materials selected by a User, or uses outside this Agreement, except where applicable law provides otherwise.
## 21. Export and Sanctions Compliance
You may not export, re-export, transfer, or use the Studio in violation of United States export-control or sanctions laws or other applicable trade laws. You represent that you are not located in a country or region subject to a comprehensive U.S. embargo and are not on a U.S. government prohibited- or restricted-party list, to the extent this representation is required by Apple's App Store terms and permitted by applicable law.
## 22. U.S. Government End Users
The Studio and its documentation are commercial computer software and commercial computer software documentation. U.S. Government end users receive only the rights granted to other end users under this Agreement and applicable procurement law.
## 23. Governing Law and Disputes
This Agreement is governed by `[COUNSEL TO SELECT GOVERNING LAW]`, without regard to conflict-of-law rules, except that mandatory consumer law in a User's place of residence may apply. Venue, informal-resolution steps, small-claims rights, arbitration, class-action terms, and special rules for schools or international Users must be selected by counsel and presented clearly before release.
Nothing in this Agreement limits a User's right to contact a regulator or exercise a right that cannot legally be waived.
## 24. Changes to This Agreement
We may update this Agreement for future use of the Studio. If a change materially affects Users' rights, we will provide notice in a manner appropriate to the released product and applicable law. The effective date at the top identifies the version in force. A change will not retroactively take ownership of existing User Creations.
## 25. Entire Agreement, Severability, and No Waiver
This Agreement, the Studio Privacy Policy, applicable third-party notices, and any expressly incorporated terms are the entire agreement about the Studio. A separate school, subscription, pilot, or service agreement may add terms for that relationship.
If a provision is unenforceable, it will be enforced to the maximum lawful extent or severed, and the remaining provisions will continue. A failure to enforce a provision is not a waiver. Headings are for convenience.
You may not assign or transfer the license to the Studio except as this Agreement, Apple's applicable rules, or law expressly permits. This restriction does not prevent a User from transferring or licensing a User Creation or Project Code under Sections 7 and 8. Playground Engineer may assign this Agreement in connection with a merger, reorganization, financing, or sale of relevant assets, subject to applicable law and the continuing privacy, Student Content, and ownership commitments in this Agreement.
## 26. Apple-Specific Terms
You and Playground Engineer acknowledge that:
- this Agreement is between you and Playground Engineer, not Apple;
- Playground Engineer, not Apple, is responsible for the Studio and its content;
- Apple has no maintenance or support obligation for the Studio;
- Apple is not responsible for claims concerning the Studio except to the extent Apple's App Store terms or applicable law expressly provide otherwise; and
- Apple and its subsidiaries are third-party beneficiaries of this Agreement and may enforce the Apple-specific terms after you accept it.
## 27. Developer Identity and Contact
- Application provider: Satyananda Corp., doing business as Playground Engineer
- Mailing address:
- Support email: `info@playgroundengineer.com`
- Telephone: `[REQUIRED BEFORE RELEASE]`
- Privacy contact: `[REQUIRED BEFORE RELEASE]`
- Legal notices contact: `[REQUIRED BEFORE RELEASE]`